Combat Simulator


Comments

Combat Simulator — 7 Comments

  1. I’m sorry to inform you that I had to quit development on this simulator.
    I guess I should call it “Real life caught up with me” and I even quit playing TSO

    You can use the simulator as is, but skills and other changes will not be added,

    While I hope the simulator is intuitive, it never hurts to write down the way things are supposed to work. Check out the tutorial

    If you have problems loading the simulator (for instance you keep looking at the text “Loading…”)
    It might be caused due to the privacy settings in you browser. The simulator needs to be able to place 3rd party cookies from tcs.uberjersey.com

  2. Totaly unusable – doesn’t support generals with skills – +15 units is a must. Can’t test on camps that are not from adventures like bandit camp from crisis quest

  3. Totaly unusable – doesn’t support generals with skills – +15 units is a must. Can’t test on camps that are not from adventures like bandit camp from crisis quest

  4. Totally unusable – doesn’t support generals with skills – +15 units is a must. Can’t test on camps that are not from adventures like bandit camp from crisis quest

  5. Too bad for you, thewho. As Fexno said in 2014, development on this simulator stopped. Skilled generals will just lose less troops.

  6. Dear settlers – yesterday the best combination to simulation any battle was Fexno sim + Kaventsmann sim =
    Since Kaventsmann changed his sim lost the calculation pos to look for best combination (bad) = now the best basic sim calculatons stay with Fexno = took me days to learn all possibilities but it is still big tool + best tool around and again many thanks to Fexno – play, learn, enjoy – Gamla

  7. I use it as simple, educational and oriental simulator for every adventure and battle.
    It is only in one adventure battle that this simulation missed or adventure missed order of attacking enemy camp units.
    It is best util to learn ad hock about battle system even there is no story about particular order and counting of damage per unit, splash and other characteristics.

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